Interior/Night Games showed off its new game As Dusk Falls during Microsoft’s Xbox Games Showcase. The style of the story-based game is reminiscent of games like Heavy Rain that reflect the studio’s origins.
The studio is an independent game studio headed by Caroline Marchal, former lead game designer for Heavy Rain and Beyond: Two Souls.
The team includes veterans from Quantic Dream, the maker of Heavy Rain and Beyond: Two Souls as well as the more recent Detroit: Become Human title. The company said on its website that it subscribes to the concept of “core truths, mass appeal.”
The team is building experiences based on “core truths of love, loss, good, evil, mystery, wonder, family, and friendships.” They are trying to appeal to a broad audience and connect emotionally.
“Our first game spans 30 years in the American Southwest,” Marchal said. “It’s about how you shape the fate of real flawed people trying to make their way in a world where they don’t fit in.”
The story is set in 1999 in the Arizona desert, where two families meet in an unhappy coincidence. The story starts in the middle, and it gradually widens across the 30 years.
The game has an interesting realistic art style, blended with comic art. They meet at a gas station and motel where some kind of holdup happens and tragedy ensues.
In a post, Marchal said, “I want to tell relatable, inclusive stories, grounded in real life, that can appeal to everyone. I’d like you, your partner or your friends who may never even play videogames to discover how thrilling and rewarding it can be to experience the journey of a broad cast of characters.”
The games asks questions such as: Can you break free of the influence of a toxic, but loving, family? Can you start over by moving home or changing jobs? Can you overcome your past?